Insight

Insight. Design. Culture. Transformation. Impact.
    • The evolving role of the designer in the age of ML and AI - a personal reflection

      Aleks Marinkovic
      Aleks Marinkovic

      As AI reshapes the creative landscape, the role of the designer is undergoing a profound shift. No longer defined by tools or aesthetics alone, designers are becoming strategists, orchestrators and guardians of the human values that guide technology. In this editorial, I explore how the discipline is evolving and what this change means for the designers working today.

    • The Cult of Methodology and the Reality of Innovation

      Aleks Marinkovic
      Aleks Marinkovic

      There’s a fine line between passion and dogma in innovation. Recently, while designing a new enterprise process, I saw how easily good thinking turns into tribal belief.

    • Design Thinking: Why Culture, Not Process, Holds the Key to Innovation

      Aleks Marinkovic
      Aleks Marinkovic

      Design Thinking promises creativity, agility, and innovation; yet many traditional organisations struggle to make it stick. The challenge isn’t the process itself, but the culture it lands in. At Nucleus, we explore why genuine transformation depends less on frameworks and more on mindset, and how organisations can build the confidence to change from within.

    • Rethinking Work — Why Employee Experience Is the Next Frontier of Innovation

      Aleks Marinkovic
      Aleks Marinkovic

      The competitive advantage of the future will not come from technology, but from people. As the world of work undergoes seismic change, organisations must rethink how they engage, empower, and inspire their teams. This article explores the rise of the experimental economy, the end of technological advantage, and why designing meaningful employee experiences is now central to innovation, resilience, and long-term success.

    • Proto-personas, useful or not?

      Nina Marinkovic
      Nina Marinkovic

      One of the themes we often revisit with our clients is the need to think HUMAN scale. To fully deliver solutions that meet the unmet needs of people, not technology, we must build a deep empathy with the people we’re designing for. A key way to achieve this is by creating personas.

    • Dynamic personas reloaded

      Aleks Marinkovic
      Aleks Marinkovic

      Personas are essential in visualising what we know about our target audience. Their needs, pain points, goals and challenges. They help us empathise with the people we're designing for so that we can create solutions that they really love. 

    • Is Design Thinking sustainable?

      Aleks Marinkovic
      Aleks Marinkovic

      Many creative methodologies focus on learning from past problems, unmet needs and process pain points. One of the criticisms of these approaches is they're often 'clean slate' approaches that overlook deep internal knowledge and experience, preferring to focus on coming up with completely new solutions, that can sometimes highlight organisational bottlenecks, process blockers and blame.

    • Rethinking the employee experience in changing times

      Aleks Marinkovic
      Aleks Marinkovic

      With leadership teams moving to implement a more autonomous, iterative and creative way of working within their organisations, workspaces are being reassessed and redesigned, new technologies are being deployed, and people are learning to work in ways that require very different skills and capabilities.

    • Why bother with user testing?

      James Toleman
      James Toleman

      Without quality research or testing, you are essentially basing your designs on assumptions. If you don’t take the time to engage with real users, it’s virtually impossible to know what the real needs and pain-points your product should address.

    • What to put into your Enterprise Design System

      Andy Whitwood
      Andy Whitwood

      In the final instalment of my Design System musings I'll be taking a look at what, practically, you need to consider in the creation of your own Design System and what to think about for the future. Cabin crew, prepare for take-off.

    • How to implement an Enterprise Design System

      In this second of an occasional series, I'll take you on a journey through how you can implement a design system across your UI, UX & development teams for the best, and most predictable, results. Please do not stand forward of this line when the bus is moving. Thanks.

    • Why build an Enterprise Design System?

      Andy Whitwood
      Andy Whitwood

      As a design team grows, its processes become more difficult to manage. Without a standardised workflow or toolkit, the team’s inefficiencies and inconsistencies will eventually work their way back into their products.

    • Designing actionable personas

      Aleks Marinkovic
      Aleks Marinkovic

      As experience designers we always need to represent the voice of our end users. A very good way to do this is to try and visualise who they are, what are their motivations, their behaviours and their unmet needs. We can then sketch out what they look like and give them names, so they come to life.